Craps Hard 6 Payout



The craps payout chart below shows various payout statistics such as what kind of craps bets, true odds, payout odds and the total house edge after everything has been calculated through. Note that these payout odds in the chart listed below are not the same in every casino or on all craps tables. I've been reading a manuel on dealing craps. I thought it stated odds as follows: odds payout on 4 & 10 at odds bet plus 100% bonus (2:1). 5 and 9 payout as odds bet plus 50% bonus. 6 and 8 as odds bet plus 20%. I'm very new to the 'dealing side of craps. Actually I don't play that often, living in Montana.

The Hardway Bets Explained - Online Craps Guide 2020
Craps dice

The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.[1][2][3]

See

A[edit]

ace deuce
A roll of 3
Hard

B[edit]

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Big Red
The number 7 or a bet for any 7 to appear
bones
A slang term for the dice
box numbers
The place numbers (4,5,6,8,9,10)
boxcars
A roll of or bet on 12

C[edit]

center field
Nine, often called Center Field Nine
change only
when a player buys into a game specifically with cash, the 'only' means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
Cheque change
Breaking down a chip into smaller denomination chips.
colour up
The process of changing denominations of chips to larger denominations
cold dice
also known as a cold table; an expression used when players are not hitting the established point and sevening out
come out
1. The initial roll of the shooter
2. To roll the dice when no point has been established[4]
crap out
To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
craps
the numbers 2, 3, and/or 12

D[edit]

double pitch
In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
down
To remove or reduce a bet, players often say 'take it down'

E[edit]

easy way
Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
even money
Any bet that pays out at 1:1.

F[edit]

fever five
A roll of 5, also called five fever
free odds
Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
flea
A player who bets at or near table minimum, normally for extended periods of time; very annoying.

G[edit]

garden
Slang for the field bet
George
A good tipper

H[edit]

hard way
Rolling a 4, 6, 8, 10 with a pair of the same number
hi-lo
a single roll bet for 2 or 12
hi-lo-yo
a single roll bet for 2, 11, or 12
high
A bet on or roll of 12, also see boxcars
hop
A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
horn
A divided bet on the 2, 3, 11, 12
horn high
A horn bet with addition units going to a specific number. For example 'horn high ace deuce' would generally mean a 5 unit bet with 2 units going on the 3.
hot dice
also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs

I[edit]

inside numbers
betting on the 5, 6, 8, 9

L[edit]

Craps Hard 6 Payout
lay
To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
lay odds
To give odds behind a Don't Pass or Don't Come. Betting against the shooter
Little Joe
Point 4
low
a single roll bet for a 2

M[edit]

mechanic
A shooter who allegedly implements dice control

N[edit]

natural
Rolling a 7 or 11 on the come out roll
Nina
Rolling or betting on a 9

O[edit]

Off
1. The come out roll; when no point has been established
2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
On
1. When a point has been established
2. A bet that is in play (working).
outside numbers
betting on the 4, 5, 9, 10

P[edit]

parley
To parley a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
press
To double a bet, players generally say 'press it' when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying 'press X units'
push
a tie

S[edit]

same bet
To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as 'pressing it'
seven out
A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
snake eyes
A roll of 2
stroker
A player who makes bets overly complicated and/or gives dealers unnecessary additional work

T[edit]

take odds
To bet odds behind a Pass or Come. Betting with the shooter[5]
take down
See down
true odds
The real odds for payout where house edge is 0%

W[edit]

working
A bet which is in play and can be won or lost.
whirl
A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
world
See whirl
wrong way bettor
When a person is betting against the shooter on the Don't Pass Line.

Y[edit]

yo
A roll or bet on 11 (6-5, 5-6), short for Yo-leven

References[edit]

  1. ^'Craps Lingo'. readybetgo.com. Retrieved 2016-03-03.
  2. ^'Craps Etiquette and Lingo Casino Gambling Game Rules and Strategy Guide'. VegasTripping.com. Retrieved 2016-03-03.
  3. ^Jack Botermans (2008). The Book of Games: Strategy, Tactics & History. Sterling. pp. 545–. ISBN978-1-4027-4221-7.
  4. ^Craps A Smart Shooters Guide. Cardoza Publishing. pp. 24–. ISBN978-1-58042-576-6.
  5. ^R. D. Ellison (2001). Gamble to Win: Craps. Lyle Stuart, Kensington Publishing Corporation. pp. 42–. ISBN978-0-8184-0621-8.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Glossary_of_craps_terms&oldid=990984607'

We have a guest post today from Steve G who covers gaming topics at Phillygambles.com! We’ve been interacting on twitter for a while and he’s lending some numbers wisdom to a new craps bet that I found at G2E. Without further adieu…

Marc from AC2LV tweeted an interesting picture from the Global Gaming Expo (G2E) in Las Vegas this past week. It showed a detail from a craps table on the floor with new bet areas marked off.

The table was on display by Galaxy Gaming and the new bets were labeled as follows:

  • All Small, 34 to 1, 2-3-4-5-6
  • All Tall, 34 to 1, 8-9-10-11-12
  • All or nothing at All, 175 to 1, 2-3-4-5-6-8-9-10-11-12

Marc asked if someone could determine true odds on those bets. That’s not as simple as it might seem because these are not one-roll bets like any craps, or a bet on one result compared to another like a hard 10. The bet is that all the numbers will be rolled before a seven, and that is not as simple to calculate directly.

A game simulation can estimate the odds, though. After 50 million trials, there is a reasonable estimate of the chances.

BetPayoutEstimate OddsEstimate House Edge
All Small34 to 136.9 to 17.7%
All Tall34 to 136.9 to 17.7%
All or Nothing at All175 to 1188.7 to 17.2%

So these bets have a higher house edge than bets on a single number at the roulette wheel (5.26% for a double-zero wheel) with a similar or higher payout. Certainly other prop bets on the craps table like a hard 6 or hard 8 offer a smaller payout (9-1 payout) with a higher house edge (9.1%).

However, 7.7% is still a lot higher than the house edge on the pass line (1.41%). Gamblers are much better off sticking to front line bets and pressing those bets by taking odds with zero house edge.

That is a grind, though, and this would seem a nice way to take advantage of those hot hands where the shooter rolls number after number before sevening out.

True, but there are other ways to benefit from a hot hand that will cost a lot less over a session an average session of craps. Let’s look at a couple of them.

Place Bets
Many players make place bets at the table. When a point is established, bettors place numbers, looking to get action on numbers other than the point. The 6 and 8 are popular choices, and for good reason. The house edge on those bets is a small 1.52% (provided that the player makes bets in multiples of 6 to get the true payout of 7 to 6). Placing the 5 or 9 cedes a house edge of 4%, while the 4 and 10 give a house edge of 6.67%. Note, however, all those bets have a smaller edge than the Galaxy “All” bets.

Hard

So a player could place all the numbers once a point is established, and have most of what the “All” bets have working, for a lower house edge. It would put more money in action, however. Using a multiple of 6 for the 6 and 8, it would be $64 each point for a $10 craps bettor, compared to $30 on the full menu of the Galaxy “All” bets.

Come Bets
Instead of playing the pass line, a $10 craps player could also just place a come bet after a point is established, getting more action in the game. If the bettor keeps placing come bets until a few come points are established, they can have multiple numbers working, and all for the same low house edge as the pass line. As a bonus, odds can be taken on the come bet, just like the pass line.

This is the advice Darwin Ortiz gives for getting more action in his classic book, “Darwin Ortiz On Casino Gambling”. That’s the same book where he gives the odds on the prop bets in craps, but asks the reader not to tell anyone they read his book if they make them. Ortiz thinks of all the prop bets as sucker bets, so despite the kind words to Galaxy on their innovation, you can imagine what Darwin Ortiz thinks of these bets.

Let’s compare how a bettor might do if they follow four different modes of play after every point is established:

  1. Making all three Galaxy All bets, for $10 each.
  2. Making all place bets, for $10 each ($12 on the 6 and 8), and taking the number down if it hits
  3. Making $10 come bets, until there are at the most 4 come points established
  4. Making those $10 come bets, and pressing them for $10 odds when a come point is established

After another 10M simulations, here are some results:

ApproachAverage Result per 100 trials
Galaxy All bets-282.2
Place bets-248.1
Come bets-60.6
Come bets with odds-59.9

Quick thoughts. Craps is a negative sum game. All the approaches lose money over time. The Galaxy bets fare the worst. The place bets are close behind. Even though the 6 and 8 offer low house edge, the poor odds in the 4 and 10 are what makes the difference.

The come bets offer a much smaller expected loss. In this case, taking the odds made a small change (and for the positive by a small amount in this run of simulated hands), but since there is zero house edge on the odds bets, the long-term expected loss for come bets with and without the odds should be the same.

The obvious counter to the come-bet approach by a Galaxy All bettor is that while those average losses may be larger for the Galaxy bets, when a hot hand does happen the payoff should be huge compared to what a few come bets could manage. After all, what’s even money on a few numbers compared to 34 to 1? We’re not playing 10 million hands, or even 100. Maybe 20-30 in a couple of hours at the table. If the Galaxy bet hits, that is a great night.

Here are some more figures for those 10 million hands, looking only at those events where one of the Galaxy bets would payoff, and what happens with our approaches:

All Small HitsAll Tall HitsAll or Nothing at All Hits
Place bets78.578.692
Come bets14.921.134.2
Come bets with odds63.369.5113.3

Quick observations. By definition, All or Nothing At All means all the placed bets hit, so the average payout should be exactly $92, and it is. Also, here should be no difference between place bet outcomes for All Small or All Tall hitting. The bets are symmetric. And that looks to be the case.

In contrast, there should be a difference for the come bets between All Small and All Tall since the 11 is a winner whereas the 3 is a loser. That is seen in the average results.

The Galaxy makes a fair point. Even with odds, the come bet play for a $10 bettor is less than a tenth the payout for the Galaxy bet for a very hot hand. For that one even when it hits, the payout is much larger.

Overall, however, that bettor will spend a lot more at the table in exchange for that one big payout. And in the meantime there are plenty of good, but not “all or nothing” hands where a hot shooter will make a winning session for a come bettor.

Darwin Ortiz has it right. Sharp players should stick to the come bets.

But hats off to Galaxy Gaming. They have come up with a new bet on an established game with a high payout, easy to understand rules, and a house edge attractive to casino management. And also worthy of a long blog post.

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Las Vegas Writer, Marketer, Consultant. I love Vegas and everything about it. When in Vegas do 3 things: eat, drink & gamble.

Craps: 6 And 8 Place Bet Strategies – Craps Secrets

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